welcome to calamity! we are an au pokemon site based in hoenn. we do not have canons so you can pick them as your fcs! we have a short one hundred word word count. and you get to also pick your own starter! calamity is going to focus on providing users with a good and stable plot line to follow. this helps each character progress and some might even have a play in affecting the plot! we hope you enjoy your time here and if you have any questions don't be afraid to ask.
hey guys! we've finally hit our three month mark! let's stay strong. the activity check and gala have ended, if your character has been archived and you need them back please pm one of the admins! unfortunately, noods has steped down from his admin position. make sure you say your goodbyes here!
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JUNE 18TH, 2015
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hello calamity! we're nearing the two months mark in a few weeks. how time flies! right now we have two things going on that need your participation. the first is an activity check! it is impotant that you check in so you don't lose your face claim. the second is the otm nomiations! we're doing it a bit different than last time. so please submit your nominations in. a vote thread will be up in the next few days. there will also be a formal event coming very soon, so keep your eye out for that. keep being cool!
we're currently about to host calamity's first contest in slatepor. trainers are flocking to the city to see, the city's been trying to get good pr since the gala, and it seems to be working! they're asking for both coordinators and volunteer judges to sign up.
CALAMITY is a roleplaying forum inspired by the popular franchise POKEMON, which does not belong to us. the skin was crafted by PHARAOH LEAP of GANGNAM STYLE. special thanks to SPIRAL for contributing ideas! all art on the forum does not belong to us unless stated otherwise, while all written works belong to the members who posted them. DO NOT TAKE ANYTHING that is not yours, please. thank you.
Every thread that ever passes through here gets warped, there's all sorts of angles to look at a discussion from... isn't that why we discuss it here? I digress.
I was trying to explain what I saw as pros/cons, what might factor into people wanting these changes versus the contrary, and how they might effect the current mold. All with the organizational skills of a single man with a spare ten or twenty minutes on his hands, typing away without so much as a spell check or proofreading.
So yeah, that being said, I can see how it doesn't make sense. But I don't believe it's so irrelevant that it can't be discussed as a correlating factor. Your change could potentially address a majority of these issues. That's why I thought to bring it up; supporting evidence to suggest we ought to do things a little differently.
So excuse me if I was all over the place, but to be precise, I was basically supporting the idea on multiple levels. For starters: It makes work easier on Staff, it also makes developing a thread more fluid for members, and it caters to the idea that wild threads could use a boost in productivity considering they just took a hit in productivity.
No, I didn't limit myself to merely discussing your idea, I allowed myself to explore how it interrelates with the rest of the site and whatever stray thought came to mind. I'm sorry if you wanted differently. ;~;
LOL, I'm sorry bby, you had lost me at the top half of your post so I was really confused, but I reread the whole thing so I am at fault, once again I apologize.
Post by Sylvester Blackburne on Aug 2, 2015 2:14:51 GMT
I don't know why it seems like your focus is trying to point out that I am unhappy with my experience in wild threads rather than saying why my opposing the limit on wilds doesn't make sense, but alright. Just so you know, though, I have 5 great pokemon, so I am not really in that boat.
The main point here I tried to make is that you go on a wild to catch pokemon. I am not saying, and did not even relatively hint towards implying that we should all get what we want when we want it in a wild. I said I would like to think that because it would be nice, but that obviously won't be the case here. It just seemed pretty lame to hold it against a member in terms of limiting how many wild threads we can go for, especially when now more than ever the odds are you won't see something you were hoping to capture. That defeats the purpose, does it not?
Thus, limiting the amount of wild threads we can take up over a given amount of time is detrimental to the agenda of trying to make wild encounters take less time to get done for members. The whole purpose is to catch something, and if nothing is caught then it ultimately just seems wrong to count it against them by imposing a limit. Is that wrong?
And as for the plotting, most plots are choreographed/premeditated. Wilds don't have that going for them, so people usually just wing it. From what I've heard, the word count is also lower in wild encounters.
From what I discerned from all that, is that the idea is to get these things done without as much effort as a thread devoted to plot, as opposed to a thread devoted to merely catching pokemon, or trying to but finding out you don't want any of them. ________________________________
Which is why I agree with the option of having the Staff merely post the pokemon, allowing the member to simply write it all out as they see fit. While I don't personally enjoy self-threading, it would certainly be of help to you, as well as others who feel as though they could get these things done faster.
before anyone else posts i'd like to step in for a bit. these suggestions have been noticed by staff and will be discussed.
you guys may keep discussing but make sure you are courteous and polite in your posts, keep your post concise and to the point. if it gets too out of hand staff will lock the thread.
I don't know why it seems like your focus is trying to point out that I am unhappy with my experience in wild threads rather than saying why my opposing the limit on wilds doesn't make sense, but alright. Just so you know, though, I have 5 great pokemon, so I am not really in that boat.
The main point here I tried to make is that you go on a wild to catch pokemon. I am not saying, and did not even relatively hint towards implying that we should all get what we want when we want it in a wild. I said I would like to think that because it would be nice, but that obviously won't be the case here. It just seemed pretty lame to hold it against a member in terms of limiting how many wild threads we can go for, especially when now more than ever the odds are you won't see something you were hoping to capture. That defeats the purpose, does it not?
Thus, limiting the amount of wild threads we can take up over a given amount of time is detrimental to the agenda of trying to make wild encounters take less time to get done for members. The whole purpose is to catch something, and if nothing is caught then it ultimately just seems wrong to count it against them by imposing a limit. Is that wrong?
And as for the plotting, most plots are choreographed/premeditated. Wilds don't have that going for them, so people usually just wing it. From what I've heard, the word count is also lower in wild encounters.
From what I discerned from all that, is that the idea is to get these things done without as much effort as a thread devoted to plot, as opposed to a thread devoted to merely catching pokemon, or trying to but finding out you don't want any of them. ________________________________
Which is why I agree with the option of having the Staff merely post the pokemon, allowing the member to simply write it all out as they see fit. While I don't personally enjoy self-threading, it would certainly be of help to you, as well as others who feel as though they could get these things done faster.
My bad if my post made it feel like I was attacking your idea by the way, lol. Was just saying on what I thought it seemed like to me, didn't mean to make it seem as though it wasn't important, lmao. But I'm just saying though, look at the Pokemon games, it's rare to actually get what you really want? So the RNG works just as the game would if you were in the tall grass roaming around randomly. I think this is fair because we all can't get what we want? That's the fun part about Pokemon. Plus, maybe there is a certain route you have to reach on this site to get the necessary Pokemon you desire? I dunno though, that's why I think this is something that should be placed within a separate thread because this can honestly be a big discussion like with my suggestion on changing the Wild Threads, because this problem seems to deal with the RNG rather than implementing or changing the way Wild Threads work, not what goes on in them. But I guess you can say this is a Sub-Problem to the main problem, so I understand.
Either way, this thread can be locked or not, I've pretty said my part on issues. Y'all can keep going.