welcome to calamity! we are an au pokemon site based in hoenn. we do not have canons so you can pick them as your fcs! we have a short one hundred word word count. and you get to also pick your own starter! calamity is going to focus on providing users with a good and stable plot line to follow. this helps each character progress and some might even have a play in affecting the plot! we hope you enjoy your time here and if you have any questions don't be afraid to ask.
hey guys! we've finally hit our three month mark! let's stay strong. the activity check and gala have ended, if your character has been archived and you need them back please pm one of the admins! unfortunately, noods has steped down from his admin position. make sure you say your goodbyes here!
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JUNE 18TH, 2015
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hello calamity! we're nearing the two months mark in a few weeks. how time flies! right now we have two things going on that need your participation. the first is an activity check! it is impotant that you check in so you don't lose your face claim. the second is the otm nomiations! we're doing it a bit different than last time. so please submit your nominations in. a vote thread will be up in the next few days. there will also be a formal event coming very soon, so keep your eye out for that. keep being cool!
we're currently about to host calamity's first contest in slatepor. trainers are flocking to the city to see, the city's been trying to get good pr since the gala, and it seems to be working! they're asking for both coordinators and volunteer judges to sign up.
CALAMITY is a roleplaying forum inspired by the popular franchise POKEMON, which does not belong to us. the skin was crafted by PHARAOH LEAP of GANGNAM STYLE. special thanks to SPIRAL for contributing ideas! all art on the forum does not belong to us unless stated otherwise, while all written works belong to the members who posted them. DO NOT TAKE ANYTHING that is not yours, please. thank you.
Post by Sylvester Blackburne on Jul 22, 2015 9:02:31 GMT
I know I said I would not post again, so I will try to make this quick. uwu
1) No, I don't think the system really needs fixed. While it is "unfair" (subjective) to members who join while we're ahead, it shouldn't be changed to make it harder on us who've been here for some time already. I feel like I already put in a lot of time on the site (people like Zerker have even taken to noting that I have no life). I fear for this supposed life of mine if changes are made to make leveling more costly/time-consuming./cries
2) I fear that these new changes would be too complex and/or costly. It would dissuade my enthusiasm to RP here a bit to know things are going to change so drastically once I finally felt completely settled and comfortable with how the site works. I don't like change, specifically drastic changes. Especially when it makes thing more complex than it could/should have been.
Honestly? I liked the general level cap idea. All Staff needs to do is give the site's newer members some time to catch up to this level cap. If the current level cap was 30 for awhile, most everyone would be able to catch up if it stayed that way long enough.
Maybe Staff could even hold promotional events when the cap is raised (or about to be raised) to help everyone who feels a little behind catch up? Perhaps a mini-event specifically for them that Staff doesn't give points for or post in every 24+ hours, instead it would just feature surreal leveling advantages and would be closed off to those who are in drastic need of it. and Staff merely start the thread and come in at the end to grade it.
Not the greatest idea, but it would work without directly changing our rules & systems so much. Not to mention it would raise morale for newer members looking to catch up, giving them something so exclusive to use. Of course, it shouldn't boost ALL of their pokemon to the level cap. It should just feature bonus levels like the 3 levels in this event, but more than that to make it plausible for helping to bridge the gap between old members and the new ones.
Secondly? We shouldn't change the rules or systems so drastically on the "what if a new member joins and wants to catch up?" While we do want to cater to their needs, we don't forsaken our own in hopes of pleasing the few over the many. The majority of people here already voted to keep things the way they are, so that is what I see as the path of least resistance and most productivity for all parties.
Okay I am seriously done with this. Pls don't hate me for my opinion. uwu
Basically, something that may or may not at all be related to this, but at the very least has something to do with freeform versus calculated battles is this:
Freeform roleplaying will never, ever be the same or even similar to gameplay.
For one, there is no element of surprise, or the ability to create eccentric move combinations on your pokemon that your enemy is not aware of. Another is that. even if you do know the enemy's moves, the surprise of what move they might use and how you need to prepare will also never be there. Speed and priority will be hard to get right. Base stats, EVs, can not be replicated.
However, what does exist, is the fact that it's a lot based on creativity, the use of moves for their practical reasons and not just purely what the description is, or what the base power is. Fatigue, also, should be taken as a factor. But no matter what we do it boils down to what the two opponents want- so instead of changing the system directly, if we want to take it in a pro-freform direction, we should simply encourage members or give them a chart or some guidelines.
Implementation, of 'freeform' done in a 'strict' way is just, kind of, counter productive?
The system does not need to be changed, and changing it could result in complications and loss of what order we have. It's a good system, one that works to reward hard work. Yes, there is a level gap between new and old members. But it's easy to cross, isn't it? I'm pretty sure I own the ninth account of the site, and Lexus? The 124th. People who post a lot should be rewarded.
Although a more in depth look at freeform, written as guides or examples could help- even though it might not really rectify anything, it gives members something to refer to, and makes people understand that we're freeform over all, and freeform should be respected.
Post by kristmar mortensen on Jul 22, 2015 21:40:53 GMT
idk if these might be of use but i have this handful of rare candy sprites and, seeing as the rc system is being debated a lot, i was wondering if they might possibly help, at least to make it simpler in some way. the dark blue is the original candy and the other seven are my own. more colours can be made if necessary or according to preference.
what i had in mind is instead of having people buy various candies at a time (ex: buy 4 candies to go up one level when a pkmn is at X level), we could use these? for example...
rare candy I (lv01-30): 4pd rare candy II (lv31-40): 6pd rare candy III (lv41-50): 8pd rare candy IV (lv51-60): 10pd rare candy V (lv61-70): 15pd rare candy VI (lv71-80): 20pd rare candy VII (lv81-90): 30pd rare candy VIII (lv91-100): 40pd
rare candy I (lv01-30): 4pd rare candy II (lv31-50): 8pd rare candy III (lv51-70): 15pd rare candy IV (lv71-90): 30pd rare candy V (lv91-100): 40pd
obviously.... the names could be nicer than that and the prices can be played around with (edit: but i'd go getting used to the idea that this system won't be cheap, it's simple logic, rcs are a bonus, not a means with which to solely level up), as well as the levels that the candies function for... but it's just to get it up in a visual way ;u; this is just an alternative suggestion i thought i'd drop since some people seem to find purchasing multiple candies a little awk.
as for the level cap... i'm not sure if i'm keen on it, tbh. there will always be a level gap between generations of members. there's always level gaps on any sort of multiplayer game or rp that uses levels and, rather than try to appease newer members who, more often than not, are flaky in their majority, i'd just keep everything how it is and consider making special events or missions specifically for characters who, for example, have less than X number of badges, that way it excludes those characters that are further on their journeys and, as a result, are better established.
with special bonus events for the fresh meat new guys, plus cheaper candies... i think that'd be plenty enough to give new members a chance to catch up or at least make them feel reassured that they are being included and not being left in the dust of older members. and also, that way, people who post a lot and are the people who are basically responsible for keeping a site alive due to being around and active for so long aren't hindered too greatly.
like pandora said, the current system the admins implemented doesn't need any big changes and, honestly, i like it how it is. i like being able to choose between true freeform or basing myself on calculators so to work out damage so i can guide things on my end, at least.
to be truthful, i think people only need to be reminded to be fair when they freeform. and by 'being fair' i don't mean "yeah in an ingame battle, your pkmn would've totally died exactly two turns ago because of the damage it received when i blahblahblah..." sooo.... yeah~ :'D
Post by Dmitri Khvostov on Jul 22, 2015 22:03:35 GMT
I feel like this would be a bit more in line with how things like potions are sold in the stores. Y'know, the better the effect, the higher the cost. But I feel like these get just a bit too costly.
Then again, we're all getting to the point where we're sorta rolling in some serious dough. So it might not even become an issue. Plus, battle levels won't change so this is obviously just a way to prevent people from getting too high too fast without impacting the traditional method of leveling for more paced members.
The only problem I have with it is that it's sort of punishing people who decide to spend later than sooner on RC's. If people had known it would be like this ahead of time, they'd dump RC's on a pokemon early and less later. But with how being a new member works, new members won't have the luxury of deep wallets and will be forced to move slower and feel compelled to spend more on RC's for the same push it gave other members, but at a higher cost to them.
Though I agree with Machine on new members being naturally flaky. They're not always going to stick around, even if it's promising. It's the nature of things. I think this system would work, though I think costs could be a little more generous. Or at least generous in bulk? Maybe a discount for buying sets of 5 or 10 at a time? The cost should still be higher, I agree, but not so much to dissuade those of us sitting at an average 30pd~50pd all the time to not buy into it because it would break the bank so quickly.
But overall I think we can all safely agree that the system as it is doesn't feel like it should change. Gegi and others are falling a bit behind, but that's more due to time constraints on either side. But he is right to be skeptical of how Rare Candies might compound the issue even further.
Maybe if it keeps getting progressively worse for paced members, we should implement a lighter version of these increased costs to see if it helps slow things down. However, there is the concern that even discussing this now is going to cause some people to dump their wallets before prices get jacked up. (Even I'm tempted, sadly.</3)
So try to be reasonable with the costs, otherwise we're going to scare everyone into buying RC's right now and the problem won't be solved. We'll just have accelerated the problem.
Figured I should chime in with some of my thoughts personally I feel if anything should be done with RC it should just be a cap on what the highest level the RC's can promote them to and just that. Not adding in any extra types of rc for the higher levels or anything. Mainly because grinding wise if you want to raise the levels of your pokemon at an even rate through battling the only decent choice is to battle other player's. With the way the wilds currently work with the 3 pokemon limit you would have to complete two wild threads, using each of your pokemon once and only once if you want them all to level up at an even pace. The current RC system is good for leveling out your teams while it could be exploited by people saving up to buy a ton of RC at once that could just be fixed by putting a cap on how many levels a pokemon can gain through the rc system.
Post by Dmitri Khvostov on Jul 23, 2015 6:16:36 GMT
Rare Candies got locked, despite the general consensus that the system doesn't really need a change. Not sure what the reason is, other than maybe my point that people might panic buy, but now it's just panic (without the buy) because they locked it and people are going to expect the worst...
Or maybe it's just me. x:
/Throws hands up in panic, insert Woody and Buzz Lightyear meme./
Post by kristmar mortensen on Jul 23, 2015 11:07:32 GMT
Kry, with my idea about adding different types of RCs for higher-levels, it'd also aim for people to focus more on battling one another rather than relying on RCs. It's just the same as Cila and Vicious' idea (that people have to purchase more RCs at a time just for their pokémon to go up one level, which I liked) but, hopefully, in a more simpler way for people to follow. Plus higher-levelled pokémon suggest that the character's been around for a lot and, therefore, will likely have a considerable amount of cash. This aims to help thin out the amount of PD going about the site when that happens while balancing things out in terms of 'fairness' between younger and older members.
There was already a suggestion regarding the amount of RCs a pokémon could consume but people weren't too keen on that. I'd only imagine that they wouldn't be keen either on not being able to level up with RCs after, say, lv50 or lv70. It'd just cause what someone suggested before that people would just be tempted to use as many RCs as they could during the lower levels since later on they'd be unable to.
Plus, it feels like the debate isn't entirely over people's own pokémon and their levelling up at an even pace but, rather, making sure other people don't suddenly decide to tear ahead. Which, y'know, personally I think is fine. If someone earns their money through posting, let them do whatever the frick they want with it. Active members and active posters keep a site alive and if they want to dump over 80PD on just RCs as their reward, just let them. Just narrow the gap between the poorer and newer members who will be left behind by making it more expensive for higher-levels.
And, yeah, Felon, rare candies have been locked for now. Most likely because they're being so hotly debated and while Cila figures out what to do with them.
Don't spread 'panic' though. Everyone's still relatively low-levelled so if there are any changes, it either'll affect no one or only a couple of us. Cila's trying to be fair on everyone while trying to please the big majority and that's a darn hard thing to do when 'buts' are put on a lot of things. It's hard to figure out a system that balances all the things that're expected of it and what people want. I'd have a little patience and wait to see what Cila comes up with because she is working on it and is taking into consideration what members want.